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Fable story

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Post  Wert107 Sun May 15, 2011 9:01 pm

I am making a story about a continuation of the Fable series. I need some help with the movie scenes. I am quite honestly terrible with it.haha. So, Is somebody willing to do the scenes for me? I'll of course give credit when/if I upload it.
Also, how would I set hotkey triggers so that if you press 1 it goes to sword and if you press 2 it goes to bow, and if you press 3 it goes to horse, and ect. Kind of like bravesword.
Any help would and I would be very thankfull
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Post  BSU_DoLhades Sun May 15, 2011 9:33 pm

Thats more of a Lewonas thing, the hotkeys

I cannot help you but I will be done with exams in 4 weeks Razz
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Post  Euroqueb Sun May 15, 2011 10:59 pm

Use Hotkey Trigger with Change Protounit in a firing trigger ;-)

Code:
  <Effect name="Hotkey Event (mode)">
      <Param name="Hotkey" dispName="Hotkey" varType="string">arrowleft</Param>
     <Param name="EventID" dispName="Trigger" varType="event">-1</Param>
     <Param name="Mode" dispName="Game Mode" varType="string">game</Param>
      <Command>map("%Hotkey%","%Mode%","trackInsert(); trackAddWaypoint();trackPlay(-1,%EventID%);");</Command> 
  </Effect>
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Post  Wert107 Sun May 15, 2011 11:00 pm

Could you help me after you are done with exams? With the movie scenes?
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Post  Wert107 Sun May 15, 2011 11:02 pm

Euro,......What is that?haha. I honestly have no idea what that is, sorry
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Post  BSU_DoLhades Sun May 15, 2011 11:03 pm

Yeah, I reckon I could but I got my own projects and I am trying to revive here Razz
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Post  Euroqueb Sun May 15, 2011 11:08 pm


Euro,......What is that?haha. I honestly have no idea what that is, sorry

You don't know what they are ? They're TRIGGERS SCRIPTS :O
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Post  Wert107 Sun May 15, 2011 11:14 pm

I have no idea what a trigger script is, other than its a script of a trigger. Never heard of em. I've only used the triggers in-game
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Post  Euroqueb Sun May 15, 2011 11:20 pm

How did the developpers made the in-game triggers ? How did Perpetual_n00b made his scenario with hotckeys, and all custom effects ? I think he didn't even use the normal triggers, but only ones he made by himself Wink

The next step for you in scenario design is trigger script knownledge. They're made in a very basic XML code, so you don't need to understand that language a lot to begin.
Read this to pass to the next level : http://aom.heavengames.com/downloads/showfile.php?fileid=7685

I'm creating triggers by my own. If you want any help, simply contact me, but the AoMH community has an active thread for you : the TRT.
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Post  Wert107 Sun May 15, 2011 11:24 pm

I'm very far away from scripting....I'm very cuatious about changing my game.You have no idea how many times I've had to reinstall my game.haha.I just dl'd a few trigger packs,but I have not tried them yet
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Post  Wert107 Mon May 16, 2011 4:34 am

I am using a Murmillo as the character. What is a good starting attack level for him?

If I can get it to switch characters on hotkey, I will inlcude the sanctuary from fable 3 to change characters from Murmillo, Toxotes, Axeman, Hoplite, and the final unit(I can't think of a good unit/hero)
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Post  BSU_DoLhades Mon May 16, 2011 12:33 pm

Jason/Theseus

Ajax

Oddyseus

Achilles
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Post  Wert107 Tue May 17, 2011 5:18 am

Jason/Theseus

Ajax

Oddyseus

Achilles
I already am putting a sword character so a sword hero like jason or theseus is kinda pointless.

Ajax, possibly. I considered him for a bit, but im not sure his looks would fit the story...

Achilles, I might not have the option for a horse because the map is not even that big because Bowerstone is pretty big and then theres the ocean...

I need a unit that its weapon sticks out and looks cool. Thinking the Fanatic...

I'm rather picky when it comes to these things, sorry
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Post  BSU_DoLhades Tue May 17, 2011 2:36 pm

General Melagius Razz

Gastraphetes

my Cataphract mod

Contarius

ChieroBallista

Hersir

Hero of Ragnarok

Kemsyt

Kamos

Gargarensis
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